

Final Fantasy Coca Cola Figures
In 2000, Squaresoft and Coca Cola joined forces to bring Final Fantasy figurines attached to Coca-Cola products sold in shops. Each 500mL bottle of Coca-Cola included one of the 1.5" plastic figurines with stands. Underneath every figurine there is a Coca-Cola logo as well as the character's name and its variant. The variants were "deformed" (big head, disproportionate body), "real" (more realistically proportioned) and "crystal" (solid red figurines). Various characters from Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX and Final Fantasy X are featured.
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Volume 1
Volume 1 contains 24 "deformed" style figurines, of which 12 are from Final Fantasy VII, and 12 from Final Fantasy VIII. Two versions of each figurine exist, a colored one, and a solid red "crystal" version.
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Characters in Volume 1 are:
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A young man who is a former SOLDIER. In pursuing his nemesis, Sephiroth, and attempting to protect his world, he learns the truth of his own past. He often claims to be "not interested"─a notion that is reinforced by his detached demeanor. It is a mask that breaks only when he is overcome by motion sickness.

A descendant of the Ancients who possesses the ability to communicate with the Planet. In an effort to discover her destiny, she accompanies Cloud in his pursuit of Sephiroth, ultimately fulfilling her duty as an Ancient and saving the world.

A legendary SOLDIER operative known for numerous heroic feats. Though once a popular figure, after learning the nature of his birth and coming into contact with Jenova, he changes drastically, developing an unbridled hatred for the world and everything in it. Acting on behalf of Jenova, he works to lead the planet to ruin.

A master of martial arts and a member of the anti-Shinra resistance group AVALANCHE. In inviting her childhood friend, Cloud, to join the resistance to save the Planet, she learns to face her past and come to terms with her feelings. In her spare time, she runs the bar 7th Heaven and is an excellent cook.

Chocobos are a form of transportation and entertainment in Final Fantasy VII. In addition to appearing as a summon and mode of transportation, chocobos can be raised and bred at the Chocobo Farm.

Mog is a summon in Final Fantasy VII who appears alongside Choco. The Choco/Mog Materia has the Wind element and the Stop status effect.

A SeeD cadet training to be a mercenary at Balamb Garden. He was a lone wolf, who shunned away others, until his encounter with Rinoa helped him gradually open up and ultimately embark on a journey to defeat the evil sorceress.

A member of the Forest Owls fighting for Timber's independence. She becomes involved in the battle with the sorceress after hiring SeeD to help abduct the president of the state occupying Timber. Daring and amiable, she is a woman of action able to make friends with anyone.

A SeeD cadet training to be a mercenary at Balamb Garden. Evenly matched and using the same weapon, he is widely considered to be Squall's rival. Though his belligerent attitude garners the most attention, he is responsible for leading the disciplinary committee and boasts good grades. He seems to have some 'romantic' dream involving sorceresses.

An aspiring journalist and former Galbadian soldier who is traveling the world in search of a girl who was kidnapped by a sorceress. He may not think things through all the time, but there's something about his easy-going, genuine demeanor that draws people to him.

Cactuar is a Guardian Force in Final Fantasy VIII. A cactuar, it shoots needles at enemies to deal fixed damage. Its summon ability is 1,000 Needles.

A small blue alien in Final Fantasy VIII abducting various objects on the world map. After encountering Pupu's flying saucer around the world, the party destroys the craft, leaving Pupu to beg them for Elixirs to recover.
Volume 2
Volume 2 introduced the Final Fantasy IX characters, and featured realistically proportioned characters as opposed to the deformed ones in Volume 1. Volume 2 consists of 48 figurines, of which 16 are from Final Fantasy VII, 16 from Final Fantasy VIII and 16 from Final Fantasy IX. Each character has two versions, full-color and red crystal.
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Characters in Volume 2 are:
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A young man who is a former SOLDIER. In pursuing his nemesis, Sephiroth, and attempting to protect his world, he learns the truth of his own past. He often claims to be "not interested"─a notion that is reinforced by his detached demeanor. It is a mask that breaks only when he is overcome by motion sickness.

A descendant of the Ancients who possesses the ability to communicate with the Planet. In an effort to discover her destiny, she accompanies Cloud in his pursuit of Sephiroth, ultimately fulfilling her duty as an Ancient and saving the world.

A legendary SOLDIER operative known for numerous heroic feats. Though once a popular figure, after learning the nature of his birth and coming into contact with Jenova, he changes drastically, developing an unbridled hatred for the world and everything in it. Acting on behalf of Jenova, he works to lead the planet to ruin.

A master of martial arts and a member of the anti-Shinra resistance group AVALANCHE. In inviting her childhood friend, Cloud, to join the resistance to save the Planet, she learns to face her past and come to terms with her feelings. In her spare time, she runs the bar 7th Heaven and is an excellent cook.

Leader of the anti-Shinra organization AVALANCHE. Adores his daughter Marlene. The prosthesis on his right arm can be outfitted with various weaponry to suit the occasion. Burning for revenge against Shinra when he first meets Cloud and the others, he has a change of heart during the course of their journey.

A young ninja obsessed with money who is always in pursuit of more materia. While her behavior may be juvenile at times, it never diminishes her determination to restore her conquered homeland as she joins Cloud for the showdown against Sephiroth.

A gunslinger and former Turk under Shinra. He was unethically experimented on, granting him eternal youth and the ability to shapeshift. Tormented by the mistakes of his past, he locks himself within a coffin for almost thirty years until being awakened by Cloud and setting out to tie up loose ends.

Red XIII is the name he received as a specimen designation while held captive and experimented upon by Professor Hojo. He fights alongside Cloud and his allies to fulfill his duty to the planet to defend it as a warrior.

A SeeD cadet training to be a mercenary at Balamb Garden. He was a lone wolf, who shunned away others, until his encounter with Rinoa helped him gradually open up and ultimately embark on a journey to defeat the evil sorceress.

A member of the Forest Owls fighting for Timber's independence. She becomes involved in the battle with the sorceress after hiring SeeD to help abduct the president of the state occupying Timber. Daring and amiable, she is a woman of action able to make friends with anyone.

A SeeD cadet training to be a mercenary at Balamb Garden. Evenly matched and using the same weapon, he is widely considered to be Squall's rival. Though his belligerent attitude garners the most attention, he is responsible for leading the disciplinary committee and boasts good grades. He seems to have some 'romantic' dream involving sorceresses.

An aspiring journalist and former Galbadian soldier who is traveling the world in search of a girl who was kidnapped by a sorceress. He may not think things through all the time, but there's something about his easy-going, genuine demeanor that draws people to him.

A SeeD operative and instructor at Balamb Garden. She holds the record as the youngest to pass the SeeD exam and is looked up to by many a student. Dismissed from her faculty position due to a certain incident, she puts her vast SeeD experience to use accompanying Squall in their mission to assassinate the sorceress.

A SeeD cadet at Balamb Garden who fights alongside his classmate Squall to stop the sorceress. While his antsy and impulsive nature earned him a reputation as the school troublemaker, he is also an avid learner which has proven to be more than helpful from time to time.

A guileless transfer student to Balamb Garden. Her unflinchingly upbeat attitude is an inspiration to everyone around her, and her constant energy is enough to wear out even Zell. No matter how painful or difficult things get, she always keeps up a happy face for her friends.

A sharpshooter trained at Galbadia Garden. His flippant attitude is an act to distract from the pressure of his missions. In reality quite sensitive, his nerves tend to get the better of him when it's most important despite his superior marksmanship.

A professional flirt and member of the Tantalus Theater Troupe, a band of thieves posing as performers. At the heart of his journey to stop Kuja, he learns the truth of his existence and nearly falls into the depths of despair but overcomes the darkness with the help of his friends. While he can get carried away at times, his sense of justice and positive nature give him the strength he needs to face their true enemy.

Renowned as the most beautiful princess in the history of Alexandria. With the aid of Zidane and Tantalus, she flees the castle in order to stop her mother the queen's plans for world domination. Initially naïve, she finds her true self while traveling with her companions, and becomes a young woman fit to lead her kingdom.

A black mage tender in years, who is reticent and somewhat naïve. While at first glance appears frail and unreliable in battle, he is in fact a powerful wielder of magic. He always strives to do right and through the numerous life-or-death encounters he faced with Zidane has grown confident in himself. Vivi enjoys theater.

A loyal knight of the royal family of Alexandria. He never once doubted that serving the royal family was his calling until he was inspired by Princess Garnet and his newfound friends to question his real purpose in life.

Apparently a genderless Qu who specializes in blue magic, and loves eating frogs. Quina serves as comic relief, often failing in his/her eternal quest to consume new cuisine. S/he speaks in broken English, as all Qu do, and will often eat anything s/he sees.

A young Burmecian dragon knight who travels in search of her lost love. When her homeland is in danger, she rushes to its aid with her old friend Zidane, but winds up entangled in a world-encompassing conspiracy. Understanding very well the precious nature of life, she often advises her reckless comrades against their rash actions.

First introduced as the Red-headed Man, he is hired by Queen Brahne alongside his partner, Lani, to retrieve Garnet's pendant. He ends his alliance with Lani after disagreeing with her hostage methods. He is rather mysterious and enigmatic, and rarely opens up about himself.

A mirthful and precocious young summoner who is the last survivor of her tribe. After losing her family at a tender age, she quietly lives in the village of Madain Sari until a fateful encounter with Zidane's party inspires her to move on. Only through bonding with Garnet is she finally able to overcome her loneliness.
Volume 3
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Volume 3 introduces characters from Final Fantasy X. Each character has four different versions of their figurine: colored normal (proportional) and deformed versions, and crystal versions of both, adding up to 32 unique pieces. The deformed versions of the characters are holding some sort of Coca-Cola memorabilia on them.
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Characters in Volume 3 are:
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An animated and light-hearted blitzball player from the metropolis of Zanarkand. Sent to the unknown world of Spira, he meets Yuna and joins her on her pilgrimage as a guardian. His naturally cheerful demeanor and actions even transform the principles of Spira. Tidus resents his father, the legendary Jecht, and is known for his outspoken nature.

An animated and light-hearted blitzball player from the metropolis of Zanarkand. Sent to the unknown world of Spira, he meets Yuna and joins her on her pilgrimage as a guardian. His naturally cheerful demeanor and actions even transform the principles of Spira. Tidus resents his father, the legendary Jecht, and is known for his outspoken nature.

A quiet, yet determined summoner who guides the spirits of the dead to the Farplane. On her pilgrimage to defeat Sin, she encounters Tidus, a young man from another world whom she welcomes as her new guardian. Though at times it seems as though they are on a hopeless journey of doubt and loss, they at least have each other.

A quiet, yet determined summoner who guides the spirits of the dead to the Farplane. On her pilgrimage to defeat Sin, she encounters Tidus, a young man from another world whom she welcomes as her new guardian. Though at times it seems as though they are on a hopeless journey of doubt and loss, they at least have each other.

A good-humored young man who travels the world as one of Yuna's guardians. While he always looks out for others, his dependence on the teachings of Yevon oftentimes causes him to lose sight of reality. Wakka's biggest passion is playing for and coaching his blitzball team, the Besaid Aurochs.

A good-humored young man who travels the world as one of Yuna's guardians. While he always looks out for others, his dependence on the teachings of Yevon oftentimes causes him to lose sight of reality. Wakka's biggest passion is playing for and coaching his blitzball team, the Besaid Aurochs.

A black mage and one of Yuna's guardians. Alongside Wakka, she has looked after Yuna since their childhood, and Yuna looks up to her as a dear older sister. She is a thoroughly experienced guardian, having previously served another summoner. Despite her chilling demeanor, she is a warm and caring individual.

A black mage and one of Yuna's guardians. Alongside Wakka, she has looked after Yuna since their childhood, and Yuna looks up to her as a dear older sister. She is a thoroughly experienced guardian, having previously served another summoner. Despite her chilling demeanor, she is a warm and caring individual.

A swordsman renowned as a "legendary guardian" who traveled with High Summoner Braska. Joining Tidus and the others on their journey to defeat Sin, he entrusts them with the wishes his past self could not fulfill. His calm and collected demeanor belies the passion he held in his younger days.

A swordsman renowned as a "legendary guardian" who traveled with High Summoner Braska. Joining Tidus and the others on their journey to defeat Sin, he entrusts them with the wishes his past self could not fulfill. His calm and collected demeanor belies the passion he held in his younger days.

A young Al Bhed girl. Her personality is upbeat and positive, and she is not afraid to speak her mind. She works hard to restore her outcast people to their former glory. Rikku handles mechanical enemies with ease, and can steal items from enemies, too.

A young Al Bhed girl. Her personality is upbeat and positive, and she is not afraid to speak her mind. She works hard to restore her outcast people to their former glory. Rikku handles mechanical enemies with ease, and can steal items from enemies, too.

A youth of the robust Ronso tribe and guardian of Yuna. Learns and uses monster abilities. Earnestly protects his summoner and holds her wishes in the highest regard. Stoic and of few words, a deep connection exists between his broken horn and the home he abandoned.

A youth of the robust Ronso tribe and guardian of Yuna. Learns and uses monster abilities. Earnestly protects his summoner and holds her wishes in the highest regard. Stoic and of few words, a deep connection exists between his broken horn and the home he abandoned.

The influential leader of the Guado and one of the four Maesters of Yevon. He holds a catastrophic belief that death is a release from the pain of existence and tries to use Yuna to fulfill that ambition.

The influential leader of the Guado and one of the four Maesters of Yevon. He holds a catastrophic belief that death is a release from the pain of existence and tries to use Yuna to fulfill that ambition.
Draw Prize Products​
During the campaign, a contest was held where customers sending in seals taken from Coca-Cola bottles could enter a draw for a set of prizes.
The Final Fantasy Coca Cola Special Box was a Christmas-time promotional set limited to 10,000 pieces only acquired by winning in the special lottery. The set consists of a display case for the figurines, 36 figurines with yellow bases (as opposed to red bases in the regular edition), a video tape, two T-shirts (a black Shinra one and a yellow chocobo one) and a small hard-cover book.
A Final Fantasy VIII theme JVC minidisc player could only be won as a reward by entering the prize draw, limited to 5,000 pieces. The unit is manufactured by Victor Japan/JVC. It has the Griever symbol embossed on the metallic plate on the front of the player, with the Final Fantasy logo in the corner, and the Coca-Cola logo on the back. The earphones have the Griever symbol on the outside.
Promotional Final Fantasy Coca-Cola bottles featuring Cloud from Final Fantasy VII and Squall from Final Fantasy VIII drinking Coke were also released in the same year.



